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Indeed, yes. You can create a text adventure with very little logic in place, by setting the winning flag when very few conditions match. Everything else it's p
by anthk 3y ago
Indeed, yes. You can create a text adventure with very little logic in place, by setting the winning flag when very few conditions match. Everything else it's predefined with objects with attributes.
But, OFC, some small logic it's done to add realism to the game. Such as a TV showing messages upon entering a room, and so on. But compared to any other language, Inform6 makes that almost like editing a config file.