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Dressmaking CAD
- eternityforest 2y agoAlso Seamly, that I'll probably try eventually: https://github.com/FashionFreedom/Seamly2D https://github.com/FashionFreedom/Seamly2D
- dschuetz 2y agojust tried it in a flatpak on ubuntu which is buggy as hell
- logrot 2y agoThat's a fork of https://gitlab.com/smart-pattern/valentina https://gitlab.com/smart-pattern/valentina
- nbernard 2y agoNot exactly CAD, but Valentina deserves a mention too: https://smart-pattern.com.ua/en/valentina/about/ https://smart-pattern.com.ua/en/valentina/about/
- Animats 2y agoThe main package used for clothing design is Clo. It's a full 3D design program with cloth physics. You get to see full outfits on simulated models. There's also Marvelous Designer, which is Clo minus the part that outputs cutting patterns. That's used to create clothing for animation.
- ingenieros 2y agoThe big players in this field are actually Optitex and Gerber AccuMark. Lookup any pattern making job from the likes of adidas, Patagonia or Arc’teryx and they require knowledge in one of those two. The reason why CLO is becoming so popular in recent years is because they’ve been really smart about striking partnerships with fashion schools and offering their software at steep student discounts. I once tried to get a price quote from a regional Optitex rep and they just shrugged me off because they only deal with BIG companies. If there ever was an industry ripe for disruption it would be fashion. The incumbents have been resting on their laurels for decades so it’s nice to see upstarts like CLO trying to apply the Final Cut Pro formula to dethrone them.
- llm_trw 2y ago>Gerber AccuMark I love the fact that the big seller for Gerber until the 1980s was the variable scale: https://www.youtube.com/watch?v=zeCslpB-JVU https://www.youtube.com/watch?v=zeCslpB-JVU
- neuronexmachina 2y agoThis is probably a dumb question, but am I correct in assuming that Gerber Scientific (which I think is responsible for AccuMark), Gerber knives, and Gerber baby products are all from completely unrelated companies? Or is there some long-ago connection between them?
- garciansmith 2y agoUnrelated. https://en.wikipedia.org/wiki/Gerber_Legendary_Blades https://en.wikipedia.org/wiki/Gerber_Legendary_Blades https://en.wikipedia.org/wiki/Gerber_Products_Company https://en.wikipedia.org/wiki/Gerber_Products_Company https://en.wikipedia.org/wiki/Gerber_Scientific https://en.wikipedia.org/wiki/Gerber_Scientific
- hotfix_cowboy 2y agoIf I had a 3D model of my body and measurements, I could send that to a designer for custom tailored clothing, which could then be cut and stitched by a 3rd party. Does a service like this already exist? Maybe an IPad is sufficient precision for the 3D model.
- krak12 2y ago[dead]
- weinzierl 2y agoI've been toying with this for 20 years and we've come a long way. In the beginning it was all hand modeling. It helped a bit that I did finite element analysis professionally at that time which involved a lot of 3D modeling as well. About 15 years ago there was a small hype where photographers offered the service of 3D printing small figurines of you and your loved ones. I found one that gave me the 3D data. It was just a point cloud and hard to process back then. Around the same time I had to get an MRI and talked the technician to give the data. Again it was hard to work with back then, but I learned a lot about DICOM. More recently I asked my dentist for the 3D scan data they are doing there and he was happy to give it to me. It's just my mouth and teeth, but it's excellent data that worked straight in Blender. I also experimented with the LIDAR of my iPhone a lot. I use Polycam for that, but mostly for spaces and objects. About four years ago a colleague who makes masks for his LARPing asked me to help him with that, but the resolution is too low for a head and face. Depending on your aspirations it could be good enough for full body scans. Especially since Polycam can do photogrammetry now besides the LIDAR scans, but I have not used that enough to form an opinion yet. Speaking of apps, there is also Face Cap which can export the data from iPhones front facing facial recognition hardware, including facial expression animations in 3D. This is the data that Memoji use in the background. By far the biggest progress we had is in software in my opinion. Blender is fantastic for working with models of all sorts, including human body models. There are many free base models you could fit for your needs (the ones Blender Studio offers are excellent and free), and there is MPFB2 if you want a generator. Apart from Blender there is still MakeHuman which progressed a lot in the last decade. When it comes to services there are a ton that offer photogrammetry, 3D scanning and motion capture. We live in exciting times and it was never that easy to create a model of your body. EDIT: Regarding existing services, this was also a hype about 15 years ago along with the figurine services. I believe in Munich, where I live a company that offered it was called xsuits, or similar. When I search for this I find a lot of dead services and companies. Seems to have been just a fad, which is sad, because I think it is a really good idea. While searching I found youlittle.com which offers 3D full body scans and sell you the processed data and edited models in various forms. Maybe something like that is the easiest and most convenient route.
- kelsolaar 2y agoMarvelous Designer has been used in the VFX and Game industries for quite a few years now: https://www.marvelousdesigner.com https://www.marvelousdesigner.com Wētā FX used it on The Hobbit for example: https://www.facebook.com/marvelousdesigner/photos/james-moore-senior-modeller-at-weta-digital-describes-how-marvelous-designer-2-w/464799476927913/ https://www.facebook.com/marvelousdesigner/photos/james-moor...
- samspenc 2y agoEpic Games also announced integrated of Unreal Engine with Marvelous Designer for UEFN and other games built in UE, this may likely drive more usage as well: https://www.unrealengine.com/en-US/blog/metahuman-comes-to-uefn-dynamic-clothing-with-marvelous-designer-and-more https://www.unrealengine.com/en-US/blog/metahuman-comes-to-u... https://forums.unrealengine.com/t/marvelous-designer-free-one-year-license-for-ue/1768341 https://forums.unrealengine.com/t/marvelous-designer-free-on...
- logrot 2y agoValentina too. https://gitlab.com/smart-pattern/valentina https://gitlab.com/smart-pattern/valentina
- shegeley 2y agoAwesome project. Thanks
- cactusplant7374 2y agoAfter one designs something, how does one print it? Or is that not the point?
- armagon 2y agoI've only tried Valentina/Seamly2D but yes, most of these programs let you export your design as a pattern that can be constructed, typically as a PDF. Once you have a PDF, you can: 1 - print it in poster format across many pages of paper 2 - use a projector aimed down onto your cutting surface and then cut the pieces out or 3 - a few people are fortunate enough to use laser cutters to cut out their fabric. Speaking more on point 2, projector sewing got way easier this year with the release of automatic calibration software, namely https://projectandcut.com https://projectandcut.com and https://www.patternprojector.com https://www.patternprojector.com. (The first one is my project). If you want to learn more about it, you might also look at Projectors for Sewing facebook group (https://www.facebook.com/groups/481078582801085 https://www.facebook.com/groups/481078582801085) or https://projectorsewing.com https://projectorsewing.com or search google or YouTube. You really can be set up for $100. I also think this could work with some forms of woodworking, or, say, crafting foam armour or decorating cakes.
- zenkalia 2y agoAll these OSS projects are cool but it's worth noting that the industry standard for this is Gerber: https://www.lectra.com/en/products/gerber-accumark-accunest-fashion https://www.lectra.com/en/products/gerber-accumark-accunest-... My mother was a "grader" and her workflow was actually very similar to software engineering. A designer would give her sketches of a garment. She would figure out how to build it - break it down to individual pieces of cloth and construction steps that then get fanned out to cutters and seamstresses to build. When I got into software I found the parallels fascinating.
- dbcurtis 2y agoAt the risk of meandering very far off topic..... When qualifying a new semiconductor process, it is common to do "schmoo" testing, that is to intentionally drive the process steps away from nominal temperature, vapor pressure, doping levels, process times, etc, etc, in order to characterize the expected yield with variations from nominal conditions. When my wife was in General Mills' Betty Crocker division, it was common to characterize the behavior of a new cake mix formulation under varying conditions to account for inaccurate measurement of added liquids, variation in the size of eggs added by consumers, variation in home oven temperatures, variation in cook time, consumers adding milk instead of water, etc. I found the parallels fascinating.
- araes 2y agoAppears there's no confusion about the number of possible other clothing design packages from current comments... However, as an OSS project thing, the video of a pillow/cushion getting made was pretty interesting for the auto-edge-stiching function. https://洋裁.net/img/20200620215506.mp4 https://xn--6xw240d.net/img/20200620215506.mp4 From a background in graphics, it's a neat way to have edges grab and join. Maybe 3D modeling already uses this stuff somewhere in high end? Haven't seen much of just putting two 2D shapes near each other, and then making a 3D inflated design with edge grabs. Seems like it would be nice for hobby games / apps, where you could draw a character front/back, and then inflate to ~3D shape. Might exist, and be my lack of awareness of the community.
- JZL003 2y agoMuch smaller scale but don't forget about https://freesewing.dev/ https://freesewing.dev/ , written in javascript. Instead of designing from scratch, they have parametric models where you give your measurements and get a pdf output. Really nice community too Not that many models but you can also design your own with more experience