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Raylib is easy to get started but once the project gets a little complex it bites back. SDL on the other hand takes more time to setup everything but scales ext
by rwbt 2y ago
Raylib is easy to get started but once the project gets a little complex it bites back. SDL on the other hand takes more time to setup everything but scales extremely well as the project gets bigger and bigger. Also, SDL is exceptionally well written code.
- visil 2y agoAnd an exceptionally well written documentation, too! One of the first big-ish projects of mine was a raytracer I wrote in C with SDL.
- throwaway2046 2y agoGot a link to that raytracer?
- z3phyr 2y agoIt would be like a regular raytracer, but instead of writing pixels to a file, you write them to your buffer/texture.