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> I just don't get this obsession with the idea that only recently-released "AAA" games are real games It's really the opposite; I think obsessing over casual
by talldayo 3y ago
> I just don't get this obsession with the idea that only recently-released "AAA" games are real games
It's really the opposite; I think obsessing over casual markets is a mistake since casual gaming customers are incidental. These are people playing the lowest-common-denominator, ad-ridden, microtransaction-laden apps that fill out the App Store, not Halo 2 or Space Cadet Pinball. It really doesn't matter when the games came out, because the market is always separated by more than just third-party ambivalence. Apple loves this unconscious traffic, because they will buy any garbage they put in front of them. Let them be gorged on Honkai Star Rail, while Apple counts 30% of their expenses on digital vice.
Again, I think it's less of a distinction between "true" and "casual" gamers, but more what their OEM encourages them to play. When you owned feature phones, it was shitty Java applets. Now that you own an iPhone... it's basically the same thing with a shinier UI and larger buttons to enter your credit card details.
I'll just say it; Apple's runtime has to play catch-up with stuff like the Steam Deck and even modern game consoles. The current piecemeal porting attempts are pathetic compared to businesses a fraction their size. Even Nvidia got more people to port to the Shield TV, and that was a failure from the start.
- hamilyon2 3y agoIs the best-selling game on every platform Minecraft casual or hardcore? What about Heartstone which allows you to play as much as you like, even once a year (and win), competitive and addictive: choose three. It is as if the casual true dichotomy is a false one.