4 ms·
I just don't get this obsession with the idea that only recently-released "AAA" games are real games (or that the only TRUE gamers are those who play them) and
by faeriechangling 2y ago
I just don't get this obsession with the idea that only recently-released "AAA" games are real games (or that the only TRUE gamers are those who play them) and it seems like the market and general population doesn't quite grasp it either. These FAKE gamers buy laptops too, and they probably won't see the value in a discrete GPU.
Besides, it's ultimately irrelevant because when Strix Halo comes out, it's going to have the memory bandwidth and compute performance to be able to play any "AAA" game released for consoles until consoles refresh around ~2028, which is 4 solid years of performance before new releases will really make them struggle. These APUs won't be competing with the 4080, but instead the 4060, which is a more popular product anyways. Discrete GPUs are in an awkward spot where they're not going to be significantly more future proof than an APU you can buy, but will suck more power, and will likely have a higher BOM to manufacture.
If you asked TRUE gamers if gaming laptop with Nvidia GPUs were worth it a few years ago, when they were already the majority of the market, they would have laughed in your face and pointed out how they didn't play the latest AAA games good and thus TRUE gamers won't buy them and to instead buy a cheap laptop paired with a big desktop.
- talldayo 2y ago> I just don't get this obsession with the idea that only recently-released "AAA" games are real games It's really the opposite; I think obsessing over casual markets is a mistake since casual gaming customers are incidental. These are people playing the lowest-common-denominator, ad-ridden, microtransaction-laden apps that fill out the App Store, not Halo 2 or Space Cadet Pinball. It really doesn't matter when the games came out, because the market is always separated by more than just third-party ambivalence. Apple loves this unconscious traffic, because they will buy any garbage they put in front of them. Let them be gorged on Honkai Star Rail, while Apple counts 30% of their expenses on digital vice. Again, I think it's less of a distinction between "true" and "casual" gamers, but more what their OEM encourages them to play. When you owned feature phones, it was shitty Java applets. Now that you own an iPhone... it's basically the same thing with a shinier UI and larger buttons to enter your credit card details. I'll just say it; Apple's runtime has to play catch-up with stuff like the Steam Deck and even modern game consoles. The current piecemeal porting attempts are pathetic compared to businesses a fraction their size. Even Nvidia got more people to port to the Shield TV, and that was a failure from the start.
- hamilyon2 2y agoIs the best-selling game on every platform Minecraft casual or hardcore? What about Heartstone which allows you to play as much as you like, even once a year (and win), competitive and addictive: choose three. It is as if the casual true dichotomy is a false one.