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Will KSP live on and be supported by other staff at Take-Two?
by reaperman 2y ago
Will KSP live on and be supported by other staff at Take-Two?
- lionkor 2y agoKSP 2 is the one they're (or were) very actively developing, but that has been in disarray, to say the least. They released it with basically none of the promised content, at this point, people report it feels like KSP 1 but worse, with visual mods, and KSP 1 with mods is said to be much better. In my personal experience, KSP 1 was perfectly fine and didnt need a sequel, building ontop of the existing fanbase, engine, mods and knowledge would have been smart. Porting KSP 1 to a newer unity version, the new rendering system, and really focusing in on the modding even more, providing more tools etc. would have been very smart. Now KSP 2 has been in no-mans-sky promise land forever, people are refunding iz, its generally a clusterfuck. For more info, check out the subreddit r/kerbalspaceprogram
- qsi 2y agoThis is sad, at one point I played KSP 1 a lot and I agree it didn't need much upgrading. I had been hearing about KSP 2 for a while but hadn't really followed it. I'll fire up my old copy later today in loving memory...
- me_me_me 2y agoInter-planet, the speedup physics, more complex rockets, re-entry. All of those were areas ksp2 should have improved. When pushing ksp1 limits the stability issues start to show. Also ksp1 was barely playable without mods (the last time I played it) Interstellar, long term bases for jump off, more interesting science mode. There could be a lot that they could have added to ksp2. But its yet another indie darling dying on sequel.
- appplication 2y agoThat’s a bummer. I recall back in 2013/2014 the KSP subreddit was basically the most welcoming corner of the internet. Hard to imagine it would still be that way with that much discontent between players and the studio.