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Godot 4.3 Dev Snapshot 6 Updates
- omoikane 2y agoI like how they pay attention to backward compatibility, particularly with "Reverse Z for the depth buffer" in the linked blog post[1]: 1. I'm sorry we broke your shader. 2. I trust you know how to fix your shader. 3. We promise not to break your shader again by changing the definition of clip space anytime soon. [1] https://godotengine.org/article/introducing-reverse-z/ https://godotengine.org/article/introducing-reverse-z/
- tapoxi 2y agoIt also prints out a helpful warning: https://preview.redd.it/dev-snapshot-godot-4-3-dev-6-v0-rh3moat1ovxc1.png?width=880&format=png&auto=webp&s=4f4f6c60eb081171cd9f887164b67af1dec2820b https://preview.redd.it/dev-snapshot-godot-4-3-dev-6-v0-rh3m...
- mhaberl 2y agoPerhaps it is just wishful thinking, but at the speed its getting better I feel like next year it will suprass Unity overall. Godot is awesome. Thank you John Riccitiello!
- pjmlp 2y agoQuite a few platforms to support, editor tooling, store for game developers, and first party support from platform holders, before it can actually surpass Unity.
- llmblockchain 2y agoUnity's bar is pretty low to surpass. The bar falls a lot when you realize it's essentially an ad company disguised as a game engine.
- pjmlp 2y agoApparently Sony, Nintendo, Microsoft, Google, Apple, Meta think otherwise in their sponsorship regarding Unity on their platforms.
- deleted 2y ago[deleted]
- llmblockchain 2y agoRight. I'm sure none of those companies would ever deal with ads, targeting or user data in way shape or form. It was solely due to Unity's incredible engine and had nothing to do with their user base and ad network.
- gamblor956 2y agoAll of these sponsorships started long before Unity's ad product was launched... And Unity's ad network is in competition with several of these companies, most notably Apple and Google.
- glimshe 2y agoIf people aren't using the engine to build games for them, they will soon start caring a lot less. It used to be the case that Unity was the default choice for an indie game. Nowadays, it's more like "I will use Unity because there is absolutely no other alternative I can bear", which is a fairly small percentage of the indie games starting development today.
- brittlecode 2y ago[dead]
- deleted 2y ago[deleted]