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For kids who grew up with smartphones and other visual devices it's extremely hard to build something "sexy" in the first few weeks with basic. You need some v
by johannes1234321 2y ago
For kids who grew up with smartphones and other visual devices it's extremely hard to build something "sexy" in the first few weeks with basic.
You need some visual thing for the appeal.
- jonplackett 2y agoI think aiming for visual appeal is a dead end or at least a false dawn. Instead aiming for that Frankenstein moment of excitement ‘holy shit this thing is kinda alive!’ Is where you want to get to. I introduced a friend’s kid to basic the other day. She’s about 9 and was already getting the idea of an input, making some decisions and writing an output. Even with that just being text she was excited, and was already having her own ideas what to do next.
- creativenolo 2y agoI failed my school computing class assignment in BASIC because instead of making the word game I spent all my time labouring away chasing the visual appeal of getting BASIC to draw a fancy intro screen. I ended up working in computer graphics :-) I agree with your sentiment re: scratch though. With scratch I struggle to pull kids away from the drawing and asset selection tools. I’d like scratch without this.