4 ms·
That sounds like an excellent use case. You bring up something awesome about CLIPS: it's easy to tailor it to your needs. Once you have your CLIPS code, you ca
by ryjo 2y ago
That sounds like an excellent use case.
You bring up something awesome about CLIPS: it's easy to tailor it to your needs. Once you have your CLIPS code, you can trim out the parts you don't need using compiler flags. Once you have a compiled `clips` binary with only the constructs you need (defrules and deffacts, maybe?), you can execute it, load your rules/facts into the engine, and then generate C code for your specific rules engine. This compiles into an even smaller/faster binary. You can do all of this from within CLIPS proper. Check out the Advanced Progamming Guide section 11: Creating a CLIPS Run-time Program https://www.clipsrules.net/documentation/v641/apg641.pdf https://www.clipsrules.net/documentation/v641/apg641.pdf