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It is hard to replicate or actually compete with proper proprietary design tools. There's a ton of UX and performance enhancements that are done over the years
by thallavajhula 2y ago
It is hard to replicate or actually compete with proper proprietary design tools. There's a ton of UX and performance enhancements that are done over the years and IMHO OSS can never get to that. I'm speaking specifically about design tools. There have been a lot of tools that have been around with not a lot of adoption. I like and appreciate the effort and it is definitely a massive effort to build these OSS alternatives to design tools, but it is hard to actually pick, use, and make them your daily drivers. Design tools is one of those categories of software where proprietary is definitely a better choice to choose over OSS.
- niutech 2y agoKrita is a great counterexample for your claim.
- keyle 2y agoPeople have been tooting the same horn for decades. And it's true, but if some OSS becomes mainstream, like Blender, all the sudden, the UX gets fixed.
- pjmlp 2y agoBlender was a commercial product before becoming OSS, and some of the original folks are still around.
- omnimus 2y agoIts just proves that UX can get better. Blender has had particularly bad UX (when it was commercial soft) and 3D is one of the most challenging software. Its just mostly about focus of the project and agency of people trying to make UX better.
- yurishimo 2y agoYea, the question really is will the OSS tool survive long enough to have the UX fixed. In Blender's case, yes, but that's not been true for many other OSS projects. Just look at how many dead electron projects are floating around the internet. Arguably it's more important to create software that solves a problem first so there is an incentive for people to keep using it. But the less people use it, the longer it will take for the UX to improve organically (see Blender and Inkscape).
- jampekka 2y agoBlender has been open source for over 20 years. UX of the proprietary version was dismal.
- KronisLV 2y agoI'm not sure how I feel about Blender, the UI in the older versions was notoriously niche if not outright confusing. Here's a video comparing the versions in a simple example task: https://youtu.be/Vz_GxPMActM https://youtu.be/Vz_GxPMActM Whatever caused it to succeed and catch enough attention to be continuously improved, I'm thankful for that. Same as with game engines like Godot and other similar FOSS projects, maybe even LibreOffice not dying like OpenOffice did, though that's a whole tale in of itself. Actually, I'll similarly celebrate improvements in proprietary software, too. Then again, I still think that Inkscape and some of the other software that gets touted as good is actually not very usable, so I'm a bit opinionated.
- eviks 2y agoBad UX is one big reason for not becoming mainstream
- cqqxo4zV46cp 2y agoDevelopers create crappy open source communities that only a certain sort of developer can even bare being involved in, let alone anyone with another skill set (like UX design), and still, in the year 2024, routinely belittle these skill sets, then proceed the crank out the most obviously “designed by engineers” looking interfaces you’ve ever seen, say “but it’s for power users, you just have to learn it!”, and call it a day. Honestly, so many projects simply reap what they sow here.
- growfeather 2y agoYeah I’m a UX designer (and dev) and the hostility toward UX and UX principles in the open source community is disheartening, for sure. People use things that are easy and pleasant to use. That shouldn’t be controversial. (As far as this program is concerned, my general thoughts are — give it a few years. It took Figma years to supplant Sketch, it took Sketch years to supplant the Adobe suite. I think that the desire from the community is there, as there are really scummy business practices that the Figma team has put in place, and it’s squeezing departments/seats/licenses, which is stupid obvious artificial scarcity that they’re using to extract as much as they can before something useful and FOSS comes around and eats their lunch.)
- drschwabe 2y agoInkscape is a daily driver for me and its OSS It has its quirks and even some annoying bugs but where it excells its IMO way better than what any competing/proprietary design tool can do (vector and bitmap exporting, vector+bitmap combined layering, shape/colors/text layout, PDF editing/creating, vector pen tool, etc). I use it to create UI for games & apps and more generally to build sprawling UX scenarios and concept flowcharts. In more recent builds its performance has become quite good which was a problem it had before. Granted, lots of room for improvement still particularly wish it had more natural flowcharting capability.
- CapsAdmin 2y ago[flagged]
- jszymborski 2y agoInkscape is amazing, and it's had incredible growth. I remember using it 5+ years ago and it was incredibly buggy and the UX was terrible. I now use it extensively and it rocks.
- drbig 2y agoConcurring that Inkscape today is awesome, while it definitely was not a decade ago (how the time flies... and decade ago it was already... ten years old or so!). Disclaimer: I'm an engineer not a UX/UI designer, and I use Inkscape mostly for graphic designs and the odd super-simple CAD stuff where I don't think starting qcad is worth it. Still, I'm immensely happy that I can just get stuff done in Inkscape and that everything inside makes sense and is generally discoverable "solely by logic".
- purple-leafy 2y agoNice hearing about Inkscape, I have to give it a try now that I’ve quit Paydobe. Is Inkscape good for svgs?
- Vinnl 2y agoSVG is Inkscape's native file format (albeit it adds some of its own extensions by default), so yes.
- berkes 2y agoHave you tried penpot? Or are you talking about that time you tried gimp or Inkscape? And what about Blender?
- danmur 2y agoOr Krita, just started playing with that recently and WOW
- whywhywhywhy 2y agoBlender is very impressive proof that with a few years of hard work you can go from one of the worst examples of bizarre "open source ui/ux" into something very usable. Never would have thought it possible a decade ago.
- croes 2y agoWasn't it closed source UI/UX from Not a Number Technologies?
- Culonavirus 2y agoA few years of hard work made possible by substantial injections of cash by a lot of the big players in the industry. Epic, Nvidia, Amd, Amazon, Intel, Meta etc. I'm sure the $150k/mo of continuous donation support also helps. In this aspect, Blender is a very unique OSS project.
- ec109685 2y agoGitLab is an example of a company that started by heavily being influenced by GitHub and building a business around it. Figma is stupid expensive, especially when you onboard developers, so it seems like a GitLab esque play could be disruptive. I wonder if over time a tool that blends the developer, product and design experience more seamlessly will catch on. Having reactive code that is driven by the underlying design in a cohesive way perhaps.
- whywhywhywhy 2y agoBad thing about Figma is it isn't clear at all that you're causing new subscriptions. If you just share with someone you begin incurring more subscriptions and an admin has to go through and prune them every so often, it'll also happily charge you for empty seats that don't even specifically get filled with new shares, it creates new seats instead.
- onion2k 2y agoI don't think that matters. If a tool isn't as good as the leading closed source commercial offering there are still good reasons to use it - you might not get enough value to make it worth paying, using open source might be an ethical choice, the open version might still be good enough, and so on. It's not like there aren't commercial design tools other than Figma either. People choose to use and pay for those tools instead of Figma. The idea that there's one 'industry standard' choice and everything else is wrong is obviously nonsense. Having an OSS option as well is only a good thing.
- rglullis 2y ago> IMHO OSS can never get to that. Because of the economics of software R&D. Professionals are not willing to stand around a tool that does not do what they need to make money themselves. They simply want to pay and use for a "finished" product, but never stop to consider that (a) software is never finished and (b) funding its development does not mean that you need to use it exclusively. Companies/professionals would stand to benefit a lot if they funded FOSS alternatives, even if just as an hedge against their "main" tool. Imagine if every design agency got 5% of their "Adobe Tax" and donated to the devs of Penpot, Gimp and Inkscape. No strings attached, just with a "here, none of you need to worry about funding". In just a couple of years all these OSS tools would catch up, and the companies would be able to at the very least use the existence of FOSS alternative as a negotiation tactic when dealing with sales team from Adobe.
- archagon 2y ago> IMHO OSS can never get to that Uh, why? It's not magic. Sure, it's a problem that most OSS projects don't focus on UX and perf, but there's no intrinsic reason why they couldn't.