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Google uses texture mapped polygons instead of 3D Gaussians, so this wouldn't work for Google Maps. But there actually is a collection of libraries which does t
by cubefox 3y ago
Google uses texture mapped polygons instead of 3D Gaussians, so this wouldn't work for Google Maps. But there actually is a collection of libraries which does the same thing for polygonal data: https://vcg.isti.cnr.it/nexus/ https://vcg.isti.cnr.it/nexus/
One of the guys working on this is Federico Ponchio. His 2008 PhD thesis, which provided the core insight for Unreal Engine's Nanite, is referenced at bottom.
- londons_explore 3y ago> Google uses texture mapped polygons instead of 3D Gaussians, Time to switch I'd say... Polygons are a poor fit, especially for trees and windows and stuff that needs to be semitransparent/fluffy. I suspect the gaussians will compress better, and give better visual quality for a given amount of data downloaded and GPU VRAM. (the current polygon model uses absolutely loads of both, leading to a poor experience for those without the highest end computers and fast internet connections).