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Godot is a worse version of Unity. The first problem is it supports two scripting languages. This divides your tutorial resources, with most of them being in G
by 999900000999 3y ago
Godot is a worse version of Unity.
The first problem is it supports two scripting languages. This divides your tutorial resources, with most of them being in GDScript which is a domain language useless outside of Godot.
I still can't use C# in browser projects.
>Note: .NET support is provided as a dedicated engine executable. C# support is available for desktop and mobile platforms as of Godot 4.2. Web support should be added in the future, but until then, Godot 3 remains a supported option.
https://godotengine.org/features/#script https://godotengine.org/features/#script
The second is a lack of a live editor.
Godot does have a lot going for it, but I don't think it's ready yet.
- pxtail 3y agoFor me as well GDScript as the main language is a solid deterrent - some time ago I looked into fiddling around with Godot as a hobby but I'm perceiving learning special DSL with no real purpose/usage outside of Godot as a waste of time.
- 999900000999 3y agoWhen I think back on my career Unity got me to learn first JavaScript and later C# when I wanted to use certain assets. I’m hoping Bevy gets me into Rust. I’m also open to learning C++ for the right engine