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Yeah, this is my issue with it too. The Wayback Machine is awesome, Controlled Digital Lending is cool, becoming a host for Abandonware and/or Lost Media is de
by tombert 3y ago
Yeah, this is my issue with it too. The Wayback Machine is awesome, Controlled Digital Lending is cool, becoming a host for Abandonware and/or Lost Media is definitely great, but I think a lot of people don't seem to realize that IA is sort of becoming a piracy website.
I mean, it's trivial to find entire MAME romsets for download [1], Super Mario Odyssey and Super Mario Wonder roms [2], the entire season 1 of Hilda from Netflix [3], huge collections of PS4 games [4], and the list goes on.
Just to be clear, this required nearly zero effort on my part, I just looked up "Internet Archive PS4" on Kagi and found this in about four seconds. You can do this with basically any media and find something.
IA needs to do something about this stuff, because it's a matter of "when", not "if", for these companies taking legal action, and I cannot imagine a future where IA wins. They're a huge target with a lot of public exposure, and data harboring laws only get you so far.
[1] https://archive.org/details/mame-merged https://archive.org/details/mame-merged
[2] https://archive.org/download/street-fighter-30th-anniversary-collection-0100024008310000v-0 https://archive.org/download/street-fighter-30th-anniversary...
[3] https://archive.org/details/hilda-season-complete-episodes https://archive.org/details/hilda-season-complete-episodes
[4] https://archive.org/download/CG_Sony_PlayStation_4 https://archive.org/download/CG_Sony_PlayStation_4
- gs17 3y agoI genuinely don't understand why they're not making any serious attempt to clean it up (also how Nintendo hasn't gone after them, they cease and desist their own paying fans!). Maybe moderation would cost more than the storage/bandwidth so they can leave cleaning it for when legal issues happen. The "emergency library" is at least understandable as a special case.
- tombert 3y agoI'm sure Nintendo knows about it, they're a multibillion dollar company that's famously litigious and it's not like the IA is some obscure part of the deep web, so it wouldn't surprise me if they're just biding their time to see how this lawsuit goes. They might be afraid of the optics of suing a library, but I just think it's a matter of time before they get over that.
- sussmannbaka 3y agoNintendo needs that romset to stay up or otherwise they won’t be able to sell them on the next iteration of Virtual Console :o)
- GrantMoyer 3y agoPresumably, since the files are user uploaded, the Internet Archive is protected so long as they comply with any DCMA takedown requests, and I imagine they do. But then some other user soon uploads the infringing material, and the onus is back on the rights holder to find it and issue another notice.
- tombert 3y agoIANAL, but if they’re ambivalent and not making a slightly proactive attempt to stop blatant and obvious piracy on their site, couldn’t that still get them sued? YouTube has Content ID which of course has its problems but I think is somewhat of a protection to ensure that they don’t get sued direct.
- LocalH 3y agoContent ID exists because YouTube got sued
- GrantMoyer 3y agoAlso NAL, but the "safe harbor" laws[1] explicity state that "a service provider monitoring its service or affirmatively seeking facts indicating infringing activity"[2] is not required for protection. I have no idea how that translates to judicial precedent though. [1]: https://www.copyright.gov/512/ https://www.copyright.gov/512/ [2]: https://www.copyright.gov/title17/92chap5.html#512 https://www.copyright.gov/title17/92chap5.html#512
- 0xedd 3y agoBecause piracy doesn't hurt the digital market. Neither party need be concerned.
- tombert 3y agoThat's an assertion I hear a lot, but is that true? How can you possibly prove it If I buy a flash cart for the Switch, and put a pirated copy Mario Wonder on there, that's a loss of a potential sale. You could argue that I wouldn't have purchased it anyway, but you really have no way of knowing that.
- kbolino 3y agoAt scale, digital piracy largely boils down to: 1. People who do it for fun 2. Would-be consumers who are priced out or locked out The first group is, if anything, only encouraged by attempts to stop them, and generally won't pay no matter what. The second group would pay, if it were possible and economical for them to do so. Focusing on the second group, you can say that every pirated copy is a "lost sale" but the sale that you've "lost" would only happen on terms favorable to the consumer. In other words, supposing you sold a product for $50 in developed countries, you're not going to get the equivalent at any significant volume in developing countries. But if you were to cut the price to the local equivalent of say $10, you'll probably get lots of sales. Refusing to market-adjust your prices, or even more so, refusing to sell in a market altogether, is a great recipe for piracy. Yet estimating that piracy at top-shelf price times number of downloads is grossly unrealistic. The piracy cost you what you should have sold it for; but of course, if you had done that, you wouldn't have seen so much piracy. There are some exceptions to this, of course. Certain categories of media are extra prone to piracy (adult/restricted content in particular) regardless of price. Piracy also happens because of factors the publisher can control besides price; for example, anti-piracy measures in some PC video games have gotten so onerous that pirates are getting a better quality product; Switch games (in)famously run a lot better on PC than the console they were actually designed for; Blu-rays are so chock full of dated advertisements and anti-piracy warnings that can't be skipped that a torrented MKV is preferable; etc.
- 3y ago