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It surprises me how few people are aware of https://vim-adventures.com https://vim-adventures.com Beat that game and hjkl will feel just as natural as arrow ke
by spiderice 2y ago
It surprises me how few people are aware of https://vim-adventures.com https://vim-adventures.com
Beat that game and hjkl will feel just as natural as arrow keys, and so will a ton of vim commands.
I think the creator does himself a disservice by selling 6 month licenses rather than lifetime. But 6 months is more than enough to play through it. I think it only took me a couple days.
- bravetraveler 2y agoAgree on the disservice; I'm aware of this and many other gamified ways to learn 'vim'. I'd be more likely to buy/support lifetime over six months, or really, any interval. This is a largely-unchanging editor. Why drag out this relationship? Once I learn the things, it's on me to put them to practice/make it real. Six months is lifetime, if you haven't mastered it by then I'm not sure you will. I can't say whether or not this would be more effective than others, I haven't played it. The proposition of buying a license at all is a bit of a hard sell. Again, there are a lot of free things to give me the info and gamified experience. Perhaps not as nice, but this needs to do a bit more to sell me than look pretty. The hard part is aided by several other freely available games, yet experience of all kinds still teaches. I have a feeling it's more motivation or personal choice, than game(s), when it comes to why my arrow-key usage persists. Then again, I also don't use services for languages. I'd rather read. A lot.
- bravetraveler 2y agoTo be clear, I'm not intending six months to be some sort of limit. I know it seems elitist but my intent is the exact opposite. Someone willing to be so dedicated that they'll invest both money and time, while not falling back to old habits, will most likely succeed without the 'payment' part. Anyone should be able to sit down and dedicate themselves to self-improvement or entertainment for free. It's all very arbitrary. Not all six months are equal. Not all editing is equal. I edit more than any healthy person should, is it good or bad? Who knows.
- spiderice 2y agoI haven’t seen any Vim gamification that is anywhere near the quality of vim-adventures. But if you know of any I’d love to check them out.
- bravetraveler 2y agoThis is more well put together than any I recall! I don't say any of this to diss it; were I new, I'd consider it. Presenting a subscription is just a little off-putting. How deep does the hole go, you know? The active side of learning is one thing. The game you choose, the manuals you read, or whatever. The other side - what happens outside of that, both actively and passively (with time), is important too. I want to stress that. It's easier to build good habits than break bad ones, and the lines between aren't clear. The learning aid doesn't matter if you aren't dedicated to the teachings by putting them into practice while editing. In fact, habits you have unrelated to editing can hurt your editing! I didn't want to turn this into a spat saying "this thing" or "that one". It defeats the purpose of my message: the learning aid doesn't matter so much, dedicating yourself to it does. Disclaimer: I'm biased. I learned before gamification was so readily available. I can't objectively judge them completely The game I played was called "painstakingly edit a lot and look at a cheat sheet until the bones remember". Self-enforcing learning model! Both good and bad, again - habits.
- emgeee 2y ago+1 to vim-adventures, excellent game and well worth the money if you're a committed power user