2 ms·
The first I learned about flow field pathfinding, was when then colleague implemented it for a j2me game he was developing, called Turbo Camels[0]. I was quite
by scoopr 2y ago
The first I learned about flow field pathfinding, was when then colleague implemented it for a j2me game he was developing, called Turbo Camels[0].
I was quite young then (just joined my first "real job"), and was very impressed by the elegance of the solution, as it made the AI players always find the goal in the game, even when you are bouncing around. Even with the limitations of the time, almost 20 years ago! (64kb JAR files including all the game and resources, crappy java implementations on crappy phones, etc.)
I think I've heard of similar method used to emulate fluid dynamics, when full on simulation is a total overkill.
[0] https://www.youtube.com/watch?v=26dXgqPwupI https://www.youtube.com/watch?v=26dXgqPwupI