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They should open source their game engine. That way we can learn from their mistakes. How can we be sure this is a shortcoming of the language and not the APIs
by efnx 2y ago
They should open source their game engine. That way we can learn from their mistakes. How can we be sure this is a shortcoming of the language and not the APIs the author is working with?
Anyway - no one is going to ship a game written in Rust with this attitude. To the other folks out there happily writing their games in Rust - don't be distracted! All it takes is one success story to prove the concept :)