3 ms·
> You store all data in primitives or structs, and pass it along to functions OK, so in global variables, like in C language. And you think this is better than
by breadwinner 2y ago
> You store all data in primitives or structs, and pass it along to functions
OK, so in global variables, like in C language. And you think this is better than OOP. Glad that's working for you!
- curioussavage 2y agoUh no. You would typically retrieve the data in a function and assign it to a variable scoped to the function. The struct or array then gets passed through a pipeline of functions to do something possibly writing the data back to disk or the db. Even if there is some data I want to keep in memory there is no need for a global usually. In go I may just keep it in a var in a goroutine that doesn’t exit until the process does.
- interlocutor 2y agoIn go you mix state with logic (example below), which apparently is a "major catastrophe" according to some on this thread. type Engine struct { HorsePower int } func (e Engine) Start() { fmt.Println("Engine is starting with", e.HorsePower, "horsepower.") }
- mrkeen 2y ago> OK, so in global variables, like in C language. Not at all! This is the main reason OO has dominated for so long. OO has somehow taken on the meaning "Anything which isn't C". And it's not even an accurate representation of C, it's a straw man version of C. C programmers know the perils of global variables. Here is some code: int myState; void myFunc() { } If I take the above code and make it look like C: #ifndef MYSTUFF_H #define MYSTUFF_H int myState; void myFunc() { ... } #endif Yuck! Global variable! disgusting! Now I make it look like Java: class MyStuff { int myState; void myFunc() { ... } } This is somehow "encapsulated". But start calling myFunc() at different times from different threads and see if myState behaves more like a stack variable or a global variable. OO made it much more socially acceptable to pollute your code with this kind of "encapsulation". And OO devs decided that even this was too much of a straightjacket - some people liked C#'s take on properties, where you didn't have to work so hard writing getters and setters (further breaking encapsulation). Real C Programmers™ actually encapsulate: my_state_t myFunc(my_state_t in) {..}
- breadwinner 2y agoIn your last line of code the my_state_t is really the "this" pointer. You're simulating OOP.
- mrkeen 2y agoYes! Once you take away inheritance ("prefer composition"), polymorphism (better offerings elsewhere), encapsulation (not encapsulation!), message-passing (better offerings elsewhere), you're left with a small syntactic trick that really wasn't that hard to do in C. Even Lua gives you that [1]: > This use of a self parameter is a central point in any object-oriented language. Most OO languages have this mechanism partly hidden from the programmer, so that she does not have to declare this parameter (although she still can use the name self or this inside a method). Lua can also hide this parameter, using the colon operator. function Account.withdraw (self, v) self.balance = self.balance - v end function Account:withdraw (v) self.balance = self.balance - v end [1] https://www.lua.org/pil/16.html https://www.lua.org/pil/16.html
- breadwinner 2y agoThis is miniature OOP and that puts you in "major catastrophe" territory according to some on this thread.