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I think rust and go are similar on the first run through it’s once you hit lifetimes that things get confusing for complex things, but then if people would star
by cchance 2y ago
I think rust and go are similar on the first run through it’s once you hit lifetimes that things get confusing for complex things, but then if people would start properly name lifetimes in their code instead of just tagging everything with the same lifetime name or worse the same anonymous lifetime they’d more easily understand why most lifetime errors are happening.