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Beware those assets are high poly and are better suited for rendering work than for realtime rendering in games: https://i.imgur.com/KX2FVzv.jpeg https://i.imgu
by Etherlord87 2y ago
Beware those assets are high poly and are better suited for rendering work than for realtime rendering in games: https://i.imgur.com/KX2FVzv.jpeg https://i.imgur.com/KX2FVzv.jpeg
- araes 2y agoWhile resources are listed as 1k, 2k, and 4k, and download with files like: https://images.sharetextures.com/u/pavement_16_normal.webp https://images.sharetextures.com/u/pavement_16_normal.webp They can "mostly" be fairly easily reduced down to 512, 256, ect... if you happen to be doing smaller scale work. Color, ambient, metallic, normal, height, and roughness are all provided independently, so you can pick and choose what you need. Already tried a few as conversions for textures on 16x16 or 32x32 tiles, and while obviously smeared really badly, they still work. You can still make a castle wall in a SNES game starting from a 1k source of stacked stone blocks.
- tolgaarslan 2y agoThanks for the explanation. I don't need to add anything to this reply :)