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Why would it? Haskell's a super nimble language in my experience. If you commit to high-level constructs it's like a Ruby but with a compiler that catches so ma
by whateveracct 3y ago
Why would it? Haskell's a super nimble language in my experience. If you commit to high-level constructs it's like a Ruby but with a compiler that catches so many errors and enables type-safe metaprogramming.
And it has an amazing bytecode interpreter that you could use in dev for super fast iteration + hot reloading.
I do that now in my Haskell engine :) but I'm only starting to build all the bog standard gamedev engine stuff. Would be nice to build on an engine that just provides good infra without caring about logic.