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I bought one and I really love it. It’s the lack of immersive content (from Apple) and lack of third-party dev support (hollowed out by Apple) that makes me bor
by alsetmusic 3y ago
I bought one and I really love it. It’s the lack of immersive content (from Apple) and lack of third-party dev support (hollowed out by Apple) that makes me bored with it. Apple’s first-party experience is perfect as far as eye tracking and implementation go. It’s very basic with their apps on top of the OS, but that’s ok if the other two things (content, apps) are there.
I think Apple genuinely believed everyone would flood the market for them while they built out the first-party apps. They truly don’t get how much they’ve burned and angered the people they needed to be there. Or maybe now they do, based on the response. I doubt it.
- kalleboo 3y agoThe high cost is also a huge barrier to developing it for. One developer, who's app was even featured by Apple, stated that his sales of the app on the Vision Pro "have just about paid back the developer strap" (a $300 accessory to connect the VP to a computer). So investing in the hardware and development time is clearly not going to pay itself back with the small market.
- nequo 3y ago> They truly don’t get how much they’ve burned and angered the people they needed to be there. Do you mean with their App Store markups? Or are you thinking of something else?
- bredren 3y agoI bought one too, and I think its amazing. The Apple TV content presentation is incredible. Once you get used to the immersion it can provide, it makes the entire existing paradigm of hand held, desk or lap-rooted screens as output seem like a compromise that we will look back on like the dial on a rotary telephone. Vision Pro needs more software, and it needs Apple to lead a move from stationary to room scale experiences. I don't know that developers being burned from existing App Store policies is why the software is slow to come. Development of apps that effectively work in Apple's "spatial" concept is not easy. It isn't even clear what truly spatial software aught to be able to do, because there aren't enough examples. Even Apple's first party apps are ~2D windows. You have to look at some of the highlighted games to get an idea for what is actually possible.