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I agree with OpenGL being retro — that's why I'm using it too ;) It's the only stable, copiously documented, low level (so less assumptions, not a game engine
by logicprog 2y ago
I agree with OpenGL being retro — that's why I'm using it too ;)
It's the only stable, copiously documented, low level (so less assumptions, not a game engine or even library) graphics API that's still usable by humans and relatively ergonomic. It dying out would be a tragedy — I've really loved learning OpenGL 4.6 tbh. Hopefully Zink keeps it available into the future!