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How easy would it be to interop this and have Haskell do the game logic?
by whateveracct 3y ago
How easy would it be to interop this and have Haskell do the game logic?
- logicprog 3y agoOh wow, that's a wild idea. Wouldn't Haskell have the same iteration speed problems as Rust though?
- whateveracct 3y agoWhy would it? Haskell's a super nimble language in my experience. If you commit to high-level constructs it's like a Ruby but with a compiler that catches so many errors and enables type-safe metaprogramming. And it has an amazing bytecode interpreter that you could use in dev for super fast iteration + hot reloading. I do that now in my Haskell engine :) but I'm only starting to build all the bog standard gamedev engine stuff. Would be nice to build on an engine that just provides good infra without caring about logic.