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I hope that people don't get too discouraged about Rust game dev from the other article on HN today. I've been making a game in Rust for the past few months, an
by brink 2y ago
I hope that people don't get too discouraged about Rust game dev from the other article on HN today. I've been making a game in Rust for the past few months, and I'm glad I chose the language I did. It's true that there were a few spots I had to think creatively to work with the borrow checker, but it's kept me away from several foot guns, and forced me to be thoughtful about how I manage my game state, which will be extremely helpful when I implement multiplayer.
- Animats 2y agoGood that someone's getting work done. I complain a lot about the ecosystem, but I'm doing big-world with remote content loading, which really exercises the underlying machinery. Most people don't push it that hard.