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The dominant conclusion of that other thread, at least as far as I've seen, is one that I concur with — namely, that Rust is absolutely not good for writing gam
by logicprog 2y ago
The dominant conclusion of that other thread, at least as far as I've seen, is one that I concur with — namely, that Rust is absolutely not good for writing game logic, but is probably quite good for writing game engines, and this engine seems like a step towards making that distinction, since it doesn't work like a framework, where you write your game logic in Rust and compile it with the game engine into a single static binary, you instead have the game engine be a separate executable that you then load your game logic as plugins into. The plugins are still currently written in rust, but I'm sure you can see how that could change.
- raincole 2y ago> The dominant conclusion of that other threat Man for a second I thought Rust community is so zealous that they call a criticizing article "threat".
- Klonoar 2y agoThe vast majority of the reactions from Rust devs to that article - from core language people to random devs like myself - is general agreement. It's understandable why the overzealous-Rust-dev stereotype exists, but I would feel comfortable saying it's really not on display for this saga. The article was incredibly well written and composed, and if you[0] haven't read it, I highly encourage doing so. I really hope it helps push for improvements at all ends of the spectrum. [0] the royal you, not you raincole