3 ms·
A crash of an actor in BEAM is incomparable to a crash of a video game.
by 0x457 3y ago
A crash of an actor in BEAM is incomparable to a crash of a video game.
- astrange 3y agoBut if your video game uses a DSL for actors then you can do it in the DSL, which avoids special arbitrary bug-hiding behavior.
- epr 3y agoIs it? Is there no reasonable case where you have a subsystem in a game crash, then restart itself? Unless I'm mistaken, I've experienced this myself in video games more than once. Anything beats a full crash with a pointless error message.
- 0x457 3y agoI feel like a lot of people of HN think making a game is like making a web service or a GUI application. Yes, this behavior is used in video games sometimes, "restart itself" often means reloading a save file or something similar.