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He is actively developing his new game in parallel to creating the language. Not to mention smaller projects like 'Braid- anniversary edition'.
by Xeamek 2y ago
He is actively developing his new game in parallel to creating the language.
Not to mention smaller projects like 'Braid- anniversary edition'.
- astrange 2y agoIsn't the traditional advice that if you try to write both a game engine and a game that you'll get neither?
- Xeamek 2y agoI mean, it's not like there are no games in existence that shipped with a custom engine. Even in hindsight it's hard to judge whether building your own engine was good or bad decision, and we are nowhere near "the hindsight" level of knowledge.
- BaculumMeumEst 2y agoThen it's a good thing not everyone listens to traditional advice.
- QuadrupleA 2y agoBraid and The Witness, his last two games, both used custom engines written in C++.
- diath 2y agoYeah, and it's taking him YEARS to implement a simple grid-walking Sokoban clone, and Braid anniversary edition had to be delayed.
- sakras 2y agoLast I heard, the Sokoban game has a ridiculous number of puzzles on it. Can't find a source but I seem to recall hearing that it would take 400+ hours to finish it all. So.. I don't think it's entirely unreasonable it's been taking this long.