4 ms·
Backend 3d code?
by droopyEyelids 2y ago
Backend 3d code?
- ReleaseCandidat 2y agoServer side rendering for games.
- internetter 2y agoThat's a thing?
- chris37879 2y agoAbsolutely! Any sort of multiplayer game needs a source of authority if you want to prevent cheats like a hacked client lying about its position, and a really good way to do that is load the geometry of your level and run physics checks server side at a lower frequency than once per frame. Godot and Unity both support headless builds for exactly this reason, it's basically the whole game engine, minus the renderer, audio, and UI systems, usually.
- dj_mc_merlin 2y agoThat is not server side rendering. Per your own comment: > minus the renderer (Otherwise you are completely correct.) Closest I can think of is server side ragdolls that are rendered the same on all screens and similar stuff.
- pjmlp 2y agoYep, Stadia might have failed, but GeForce Now and XBox Cloud Gaming have enough customers to keep them going.
- xboxnolifes 2y agoI'm not familiar with the domain, but wouldn't 3D collision checking be considered backend 3D code? Even if it's not rendered, it still needs to be calculated.