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I think this VR generation ends with "nobody gets the cookie". It is an experience to try it and you could do some fun things with it. But none of the VR vendo
by raxxorraxor 3y ago
I think this VR generation ends with "nobody gets the cookie". It is an experience to try it and you could do some fun things with it.
But none of the VR vendors was focused on user demands. Valve probably had the most user orientation, but their devices had still a huge cost barrier.
I had a Rift S (or still have) and I looked at how I could interface it for dabbling. Wasn't all bad, but I still lost interest immediately because of artificial vendor lock-in.