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Great timing. I'm currently playing around with 3D in Godot 3. We've made a bunch of 2D games, and have a huge system that we have no real incentive to port to
by nightowl_games 2y ago
Great timing. I'm currently playing around with 3D in Godot 3. We've made a bunch of 2D games, and have a huge system that we have no real incentive to port to Godot 4, so I'm seeing how far I can push Godot 3. Looking forward to trying some of these.
- tolgaarslan 2y agoI'm also working on Unreal Engine and creating my assets Unreal Engine Material versions on that. I'm hearing too much about Godot and I hope, I can find a way to make a game using my own assets.
- Etherlord87 2y agoBeware those assets are high poly and are better suited for rendering work than for realtime rendering in games: https://i.imgur.com/KX2FVzv.jpeg https://i.imgur.com/KX2FVzv.jpeg
- araes 2y agoWhile resources are listed as 1k, 2k, and 4k, and download with files like: https://images.sharetextures.com/u/pavement_16_normal.webp https://images.sharetextures.com/u/pavement_16_normal.webp They can "mostly" be fairly easily reduced down to 512, 256, ect... if you happen to be doing smaller scale work. Color, ambient, metallic, normal, height, and roughness are all provided independently, so you can pick and choose what you need. Already tried a few as conversions for textures on 16x16 or 32x32 tiles, and while obviously smeared really badly, they still work. You can still make a castle wall in a SNES game starting from a 1k source of stacked stone blocks.
- tolgaarslan 2y agoThanks for the explanation. I don't need to add anything to this reply :)