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Even with the FPS adjacent games there's a lot of untapped potential there since your input is so much more rich. For a along time I had the idea to create som
by kbenson 2y ago
Even with the FPS adjacent games there's a lot of untapped potential there since your input is so much more rich.
For a along time I had the idea to create some FPS rogue type game (because I was more interested in the mechanics to follow than the game itself) for VR, where your skill level in a specific aspect affected your perception of the world. High sword skill? While you're swinging a sword the world slows down. High block skill? Same when blocking with a shield. High evasion? When you move while there's a projectile/weapon swinging within a certain distance, same thing. You can apply the concept to many things.
I know I'm never going to have the time and attention to do it, but it would be cool to see the idea explored at least, and it's something it's hard to do unless you're actually doing a good approximation of the fidelity of actual movements of a person so the time time difference actually gives them a chance to take advantage of it.
I think people focus too much on the 3D aspects of VR and not enough on the interactions, and ways in which those interactions open up completely new gameplay mechanics, not just aping what people can do in real life now that you can see arms and hands.
- alisonatwork 2y agoThe thing is Wii and Kinect already tried that stuff 15 years ago and although they were fun novelties at first, neither really changed the industry in the long term. It's no surprise to me that the most popular VR game is a rhythm game, because the latest hype cycle of VR is following the same trajectory as "novelty input device" arcade games whose most lasting hits were rhythm games too. It seems that the group of people who a) are interested in physically moving their body around in their spare time, and b) prefer indoor environments to outdoor ones, and c) prefer virtualized spaces to physical spaces, and d) prefer the privacy of their own home to third places, and e) also have a home big enough to dedicate space to this hobby... is a relatively small group with a rather specific taste in games. A much larger group of gamers already has an exhausting physical job, or a preexisting workout schedule, or prefers to go hiking in the woods, and so when they get back to their home to game they just want to plop down and zone out.
- kbenson 2y ago> The thing is Wii and Kinect already tried that stuff 15 years ago and although they were fun novelties at first, neither really changed the industry in the long term. I'm not looking to see something change the industry, I'm looking for interesting and novel. > It seems that the group of people who... I don't disagree, but people are writing games for the platform. I just want to see people lean into the strengths of what they're targeting. Some of the most fun and interesting games for the wii did exactly that. Boom Blox for the Wii was extremely simple in concept and execution, and was also more fun than most Wii games I played. > A much larger group of gamers already has an exhausting physical job, or a preexisting workout schedule, or prefers to go hiking in the woods, and so when they get back to their home to game they just want to plop down and zone out. All the more reason to lean into new and novel ideas, because as I know, when your time for playing games is limited you're often going to stick with the known quantity that can provide enjoyment (which is likely some AAA title that is good enough) unless there's a very good hook.