3 ms·
That may be true, but most aspects of hardware exist just below a very exciting threshold right now. * The resolution in commodity headsets is just low enough
by thomastjeffery 3y ago
That may be true, but most aspects of hardware exist just below a very exciting threshold right now.
* The resolution in commodity headsets is just low enough that text is barely legible. Productivity apps become suddenly practical when you can render good-looking text.
* It's been years since the announcement of holographic lenses, which will remove the headache-inducing fixed-focal-length and pupil misalignment; significantly reduce headset size/weight; and increase the brightness and color gamut, and make the headset cooler, because the display backlights are replaced with lasers.
Most of the tech stack for SteamVR just needs to be semantically moved from "game engine library" to "HID & UI/UX framework".