3 ms·
I dunno, Carmack's take seems weird to me...there are tons and tons of games and apps made by tons of different companies and people, what would the common thin
by awfulneutral 2y ago
I dunno, Carmack's take seems weird to me...there are tons and tons of games and apps made by tons of different companies and people, what would the common thing be that is holding them back? The OS is not that hard to use, you can pick up the Quest and be playing a game in 10 seconds. It makes more sense to me that the burden of using the hardware is making it so the bar is much higher for games and apps in VR.
- bluefirebrand 2y ago> what would the common thing be that is holding them back They aren't interesting enough to buy hardware to use/play They are novelties but not true game changers
- grumbel 2y agoMost of the games are just tech demos without any depths or length. Many of the goods ones aren't even on Quest, but on PC. There is also no steady stream of new high quality content, every year or two something interesting comes out and then nothing for months. Ports of existing 2D games or franchises into VR are extremely rare. 3D and VR movies are still largely ignored by Meta as well. The promised "Metaverse" is nowhere to be seen. The whole thing is just a bit "meh". If you dig deep enough, you can find some interesting stuff, but it feels so far less interesting than it could be. Just look back at all the stuff that happened back when Oculus was still in charge, we had Oculus Medium and Quill for content creation, we had Oculus Story Studios, we had numerous good games released in short order and so on. It felt like VR was expanding, the last few years in contrast it felt like the thing was just shrinking down. And a lot of that was not by accident, but Meta's conscious effort to turn VR into "Metaverse" and move away from games. Which in turn was a flop, so Quest is back doing games, but it all feels very half-hearted. VR has been hyped up since the 90s and when you look at what Quest delivers today, 35 later, it just doesn't feel like it's actually delivering on the potential of VR.
- deleted 2y ago[deleted]