4 ms·
The main thing that’s fun about these games is figuring out how to gain insights about how to play better. I think offloading the theorizing and problem solving
by barbariangrunge 2y ago
The main thing that’s fun about these games is figuring out how to gain insights about how to play better. I think offloading the theorizing and problem solving in any way would make the game less fun. See also: most (not all) use of strategy guides and walkthroughs
- cyrialize 2y agoI 100% agree. At A20 I constantly find myself in situations where I have to pick a card I'd never pick because it is my best option at that time. This leads to me learning more strategies and insights. For example, in a previous A20 run I had I took Metallicize as Ironclad late in Act 1 because I was facing the Guardian and I didn't encounter other good block plans. Prior to that, I tended to avoid Metallicize to save spots for other block cards instead as it was too slow. This situation made me realize that having a Metallicize in your deck isn't that bad, especially if you need block NOW and you can counteract having it in your deck later on with draw/exhaust.
- lanternfish 2y agoMetallicize is also strong because Ironclad has many powerful strategies that want a very thin deck - two dropkicks go infinite if you can get your deck small enough. Metallicize adds a solid block strategy to any deck and doesn't increase the effective deck size because powers don't really take a spot.