4 ms·
I doubt that my own lack of skill would've resulted in the creation of a whole term and corresponding TVTropes... Game design was still in its adolescence back
by solardev 3y ago
I doubt that my own lack of skill would've resulted in the creation of a whole term and corresponding TVTropes...
Game design was still in its adolescence back then, and EGA/VGA resolutions didn't easily allow for clearly noticeable graphics for every item on the screen, especially in cluttered scenes (like in Fate of Atlantis: https://i0.wp.com/presentperfectgaming.com/wp-content/uploads/2022/11/I10.jpg https://i0.wp.com/presentperfectgaming.com/wp-content/upload..., what item is or isn't clickable?)
Later games even included hotspot revealers on purpose so you wouldn't have to go pixel hunting: https://forums.scummvm.org/viewtopic.php?t=5220 https://forums.scummvm.org/viewtopic.php?t=5220
Don't get me wrong, I loved those games, but some of those early puzzles were just silly.