4 ms·
Very thankful for jfxr, I'm using it to create all the sound effects for my game. I re-implemented his synthesizer in C++ so that the sound effects can be gene
by Jyaif 2y ago
Very thankful for jfxr, I'm using it to create all the sound effects for my game.
I re-implemented his synthesizer in C++ so that the sound effects can be generated at runtime: https://github.com/pewpewlive/ppl-synth https://github.com/pewpewlive/ppl-synth
The sound files are just Lua tables that specify the characteristics of the sound effects, like so:
sounds = {
{
frequency = 500,
waveform = "triangle",
}
}
- vanderZwan 2y agoThat's pretty neat! Probably has good compression possibilities too if you come up with a compact serialization scheme.