3 ms·
A friend of mine made one of these years ago, simply because he needed one for his own Ludum Dare game jams. I'm obviously biased but I like the interface a lit
by vanderZwan 3y ago
A friend of mine made one of these years ago, simply because he needed one for his own Ludum Dare game jams. I'm obviously biased but I like the interface a little bit more:
https://frozenfractal.com/projects/jfxr/ https://frozenfractal.com/projects/jfxr/
https://jfxr.frozenfractal.com/ https://jfxr.frozenfractal.com/
- Jyaif 3y agoVery thankful for jfxr, I'm using it to create all the sound effects for my game. I re-implemented his synthesizer in C++ so that the sound effects can be generated at runtime: https://github.com/pewpewlive/ppl-synth https://github.com/pewpewlive/ppl-synth The sound files are just Lua tables that specify the characteristics of the sound effects, like so: sounds = { { frequency = 500, waveform = "triangle", } }
- vanderZwan 3y agoThat's pretty neat! Probably has good compression possibilities too if you come up with a compact serialization scheme.