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> A lot of the concerns around branding focus on the instrument cluster as it's one of the most recognizable parts of an interior. If you look at the CarPlay co
by btown 3y ago
> A lot of the concerns around branding focus on the instrument cluster as it's one of the most recognizable parts of an interior. If you look at the CarPlay concept for Porsche and remove the steering wheel, there is no way you can tell it's a Porsche. I'm sure many brands took notice of this... With many traditional differentiators being democratized, design is a good way to stand out.
This is a really good case study in how difficult it is to find a balance between co-branding and maintaining a consistently high-quality design system across co-branding partners. There's a massive amount of work across UI/UX design and implementation done at Apple that assumes that widgets are not only using a serif font, but a specific serif font with specific kerning; that color-primary-60 and color-primary-50 and color-for-text-on-top-of-primary-60 are distinguished in a very specific way.
(Light/dark mode and localization efforts force a degree of flexibility here, but there are still a finite set of QA targets if you focus on primary language markets.)
But what happens if multiple partners want their own primary color and font? This suddenly has far-reaching, costly ramifications across multiple organizations. Even having planned your APIs from day one around color and style customizability doesn't guarantee that this can be done successfully. Taken to an extreme, frontend engineers (not just their embedded designers) are practically required to hold the context of all future potential customization needs in mind when implementing a component - a nigh impossible ask.
Which is to say that there are few companies that could pull off what the OP posits that car manufacturers are requesting, having a world-class interface that is customized to their brand. That's a tall order even for Apple's depth of talent.
- WWLink 3y agoIf it mattered that much, I think Porsche could still just use their classic gauges with 1 being a screen (as they currently do on most of their cars). Probably unpopular opinion, but I preferred mechanical gauges anyway.
- vsdlrd 3y agoThat is a great point and you are absolutely right! It really shows how tricky the UI part of this is and how quickly you run into scaling issues