3 ms·
> I think the tech is so new that we’re all collectively barely scratching the surface on what the medium could be. "Consumer VR" has been around first in the
by flohofwoe 3y ago
> I think the tech is so new that we’re all collectively barely scratching the surface on what the medium could be.
"Consumer VR" has been around first in the mid-90's and then after a first "VR winter" in the second hype-cycle since 2013 (yes it's been over a decade already since the Oculus DK1).
Lack of time or opportunities can hardly be blamed for the missing killer application ;)
There is a killer application actually, and that's flight simulations. Hardly a mass-market of course. Rather as niche as it gets.
One problem of the Apple headset might be that the second VR winter had already started quite a while ago, and everybody is currently distracted by that "new" shiny thing called "AI".
Maybe if we could get the next two or three AI and VR hype cycles to perfectly overlap with each other...