3 ms·
Very cool! An issue I immediately had is that it seems to be coded for a horizontal plane being zero. This means I must hold my phone looking down at it, which
by Waterluvian 3y ago
Very cool! An issue I immediately had is that it seems to be coded for a horizontal plane being zero. This means I must hold my phone looking down at it, which isn’t how I want to hold my phone.
One idea is to sample orientation for a little bit at start, then consider the average to be zero. Then have a button that zeroes motion to whatever it currently is as a backup.
That way I can play your game without getting up from bed just yet.
- andrelaszlo 3y agoMy neutral position is tilting away from me, even. Not ideal but fun game either way. Reminds me of Oxyd: https://en.m.wikipedia.org/wiki/Oxyd https://en.m.wikipedia.org/wiki/Oxyd (I've only played the nineties mac version)
- Waterluvian 3y agoOxyd was core to my childhood gaming as a Mac-only household. Theres a free version called Enigma that has the Oxyd levels by the way!
- jeffreygoesto 3y agohttp://www.nongnu.org/enigma/ http://www.nongnu.org/enigma/
- spuz 3y agoI feel like that would make intuitively finding the zero point hard. At least with the zero point being horizontal, all you need to do is look at the world around you and see which way things fall.
- Waterluvian 3y agoYou can always have a “bubble level” showing you the orientation. Anything is better than requiring a player to orient themselves very specifically to play at all.