2 ms·
There are plenty of babylon.js & physics package demos around. The WebGL support can be an issue on some machines, but when it does work... things like procedu
by Joel_Mckay 3y ago
There are plenty of babylon.js & physics package demos around.
The WebGL support can be an issue on some machines, but when it does work... things like procedural fog/pseudo-procedural-water/dynamic-texture-updates look fairly good even on low-end gpus. Also, the free Blender addon can quickly export basic animated mesh formats that will save a lot of fiddling with assets later, and the base library supports asset loading etc.
Like all js solutions your top 3 problems will be:
1. Audio and media syncing (don't even try to live-render something like a face mocap)
2. Interface hardware access (grabbing keyboard/mouse/gamepads is sketchy)
3. Game cheats (you can't trust the clients world constraints are true)
4. web browser ram/cpu overhead
The main downside of using __any__ popular game-engine is asset extraction is a popular hobby for some folks (only consoles sort of mitigate this issue).
Best of luck, =3
- hopfog 3y agoThank you! If you haven't played Noita it's basically a "falling sand" or powder physics game where every pixel is simulated. You need a special cellular automata that is not your typical game physics engine, so I don't think Babylon.js would be a good choice but I may be wrong. I've modeled my architecture after this fantastic GDC talk by the Noita devs: https://www.youtube.com/watch?v=prXuyMCgbTc https://www.youtube.com/watch?v=prXuyMCgbTc ("Exploring the Tech and Design of Noita")
- Joel_Mckay 3y agoIf all you want is 2D fluid flow with points, than Sebastian Lague's talk is very practical for the frame-rates he hits: https://www.youtube.com/watch?v=rSKMYc1CQHE https://www.youtube.com/watch?v=rSKMYc1CQHE It should port over if you are not hitting super fine granularity, and the collision model for the sprites is simplified. Some of the Babylon.js fluid examples still need a bug report: https://doc.babylonjs.com/features/featuresDeepDive/particles/fluid_renderer/fluid_demos https://doc.babylonjs.com/features/featuresDeepDive/particle... Have a wonderful day =)