3 ms·
> The NES was a little unusual in that it basically had no video ram. The PPU (the graphics chip) rendered sprites and background tiles straight off of the cart
by pezezin 3y ago
> The NES was a little unusual in that it basically had no video ram. The PPU (the graphics chip) rendered sprites and background tiles straight off of the cartridge at 60fps as if the cartridge was an extension of the CPU's address space.
Unusual for home consoles, but it was pretty standard for arcade boards. This is why systems like the NeoGeo and the CPS-1/2/3 could handle massive amounts of sprites and animation that home systems couldn't replicate until the Dreamcast.