3 ms·
> But the TurboGrafx flopped (in the west) and the SNES was a hit world-wide, so I guess they did something right. Still have all my old consoles including the
by MisterTea 3y ago
> But the TurboGrafx flopped (in the west) and the SNES was a hit world-wide, so I guess they did something right.
Still have all my old consoles including the Turbo Graphics 16 and SNES. It was all about the software. Mind you this was during a time when games were $50 each which today is something like $100. If you wanted to sample a game you hoped a friend had it so you could borrow or the local video store had it to rent. If not it was a crap shoot and game review magazines were a staple.
TG16 had nothing to compete. I only remember the popular side-scrollers like Bonks Adventure or Splatter House. The rest were "weird" games no one was interested in. We had about 7 or 8 games before we gave up on it. I had I think one other friend who had one who also gave up on it with just a few titles.
- progmetaldev 3y agoI definitely lucked out on my dad being in touch with the technology at the time. I was ready to get a TurboGrafx 16 just for Bonk's Adventure, and I definitely would have missed out over that purchase. The SNES was so popular, that I had many friends that were willing to trade games with me, so we were able to experience new games without the stiff price of having to purchase everything played. One of the things gaming companies made sure to kill off as things turned to fully digital. I still want to play all of the Splatter House titles, though. I didn't find out about those until I was older, but I've watched plenty of walkthroughs of the various iterations, and it looks like the perfect amount of strategy, gore, and need for proper timing to master.
- ssl-3 3y agoI personally think that Devil's Crush represents the very best of video pinball, and that's a TG16 exclusive. There was a time around the turn of the century when some friends and I shared some studio space, wherein we had a long-lasting (years!) high-score competition for that game. (Scores had to be witnessed, and were then written on the wall by the door.)