4 ms·
Here's the `invert mouse` setting from Quake2[1], though, I know for certain that Duke3D and Doom had the same option. I feel like every FPS I've ever played ha
by mmh0000 3y ago
Here's the `invert mouse` setting from Quake2[1], though, I know for certain that Duke3D and Doom had the same option. I feel like every FPS I've ever played has had it as an option.
Now, to be judgemental, anyone who enables the invert option is an obvious psychopath. Although, to be fair, everyone thinks I'm a psychopath for using Mouse2 for Forward.
[1] http://www.quake2.com/kko/menu/options.jpg http://www.quake2.com/kko/menu/options.jpg
- adastra22 3y agoOh come on. I’m a pilot, or at least I spent a good deal of time in flight training when I was younger. I’d rather not mix systems, that’s all.
- wkat4242 3y agoYeah screwing with your muscle memory is a really bad thing to do for pilots because that will be there for you when you need it the most.
- Narishma 3y agoDoom didn't, since it didn't support looking up and down.
- rzzzt 3y ago"Shearing" was added for up-down look in Heretic, for the non-Doom engine descendants Duke Nukem 3D and Rise of The Triad supported it as well. I don't remember if it could be bound to mouse movement in any of these games.
- MisterTea 3y agoThey were bound to keys for the DOS versions from memory. Forget when the mouse look was supported but the view was highly distorted so mostly useless until later ports enabled proper 3d rendering.