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> You are just getting old. I am! But even then, imho sizes should correlate to the detail (graphics / sound), complexity & vastness of virtual worlds embodied
by RetroTechie 2y ago
> You are just getting old.
I am! But even then, imho sizes should correlate to the detail (graphics / sound), complexity & vastness of virtual worlds embodied in a game.
Not the ease with which developers can fill up the available space.
Yes these are related. But some kind of 1:1 correspondence was lost ages ago.
Optimizing for size, to squeeze out every last byte possible: who still does this in 2024?
- eru 2y ago> But some kind of 1:1 correspondence was lost ages ago. The ratio has been shifting all this time. There wasn't a one time shift that happened once. > Optimizing for size, to squeeze out every last byte possible: who still does this in 2024? You can still find that in the demoscene. A few years ago https://en.wikipedia.org/wiki/.kkrieger https://en.wikipedia.org/wiki/.kkrieger made a big splash. (Well, it's actually been 20 years. How time flies. But they still make small demos and games today.)