5 ms·
Could you put in an invert mouse Y-axis for us old farts?
by larschdk 2y ago
Could you put in an invert mouse Y-axis for us old farts?
- ta1243 2y agoWhat do you mean? I move the mouse (well trackpoint) up, and I see the ceiling, same with the trackpad
- masfuerte 2y agoIn a plane you pull back on the joystick to go up.
- ta1243 2y agoI played 3D games back in the days of Quake and Duke Nukem 3D and have never had a "move mouse down and view goes up" Joystick sure, but the last joystick I had was a 15 pin DIN
- mmh0000 2y agoHere's the `invert mouse` setting from Quake2[1], though, I know for certain that Duke3D and Doom had the same option. I feel like every FPS I've ever played has had it as an option. Now, to be judgemental, anyone who enables the invert option is an obvious psychopath. Although, to be fair, everyone thinks I'm a psychopath for using Mouse2 for Forward. [1] http://www.quake2.com/kko/menu/options.jpg http://www.quake2.com/kko/menu/options.jpg
- adastra22 2y agoOh come on. I’m a pilot, or at least I spent a good deal of time in flight training when I was younger. I’d rather not mix systems, that’s all.
- wkat4242 2y agoYeah screwing with your muscle memory is a really bad thing to do for pilots because that will be there for you when you need it the most.
- Narishma 2y agoDoom didn't, since it didn't support looking up and down.
- rzzzt 2y ago"Shearing" was added for up-down look in Heretic, for the non-Doom engine descendants Duke Nukem 3D and Rise of The Triad supported it as well. I don't remember if it could be bound to mouse movement in any of these games.
- MisterTea 2y agoThey were bound to keys for the DOS versions from memory. Forget when the mouse look was supported but the view was highly distorted so mostly useless until later ports enabled proper 3d rendering.
- tslater2006 2y agoNo need for a plane, works that way for my head in real life too :) tilt your head back and you look up
- remram 2y agoThis game has no plane or joystick though.
- squarefoot 2y agoSome people are more comfortable with mouse inversion, that is also my case; I read years ago somewhere that it is subjective and depends on how we "see" the scene in our brain, like 1st person or projected 3rd person (or something similar, don't take my words to the letter) anyway the number of people that would find games without mouse inversion next to unplayable is very high, therefore adding the option makes sense, and many games in fact have it.
- wigster 2y agoi always thought it was people of a certain age who required inversion (i include myself here) because the first 3d games were flight sims, so pulling back on stick/down goes up etc.
- deleted 2y ago[deleted]
- seanhunter 2y agoYeah it's not an age thing. My wife does the inverted thing whereas I do the correct way and we're basically the same age.
- dustyduster 2y ago> do the correct way Careful, with that attitude you might not have a wife for long.
- natebc 2y agoor friends! everybody knows inverted is correct anyways.
- recursive 2y agoI've never really played a flight sim, but I can't get my head into non-inverted. Maybe if I spent a dozen hours, I could do it, but why would I?
- adastra22 2y agoThat’s the opposite of how a real life joystick works, so some people don’t find it intuitive.
- MisterTea 2y agoIf I grab your head and pull back you would be looking at the ceiling. If I pushed your head forwards you would be looking at the floor. This is how mice should work. Touch devices screwed that up and are heresy.
- Brian_K_White 2y agoThere are two ways to define "natural". One way is as though you are moving the observer. You move (yourself) up to look up. Another way is as though you are moving the object. You move (the scene) down to look up. Both are perfectly natural in different contexts. Everyone perfectly naturally turns their head up or lifts a telescope up in order to look higher. Everyone also perfectly naturally slides a paper down or rorates a globe down in order to see higher parts of it.
- guigui 2y agoYes, sorry. That's one of the many little features that we wanted to add but didn't make the cut. We may add this in a future update.