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>It has got to be more than that. I almost always have an editor open, working on some ambitious project. Without bashing myself too much, I have have 96 origin
by Arisaka1 2y ago
>It has got to be more than that. I almost always have an editor open, working on some ambitious project. Without bashing myself too much, I have have 96 original Github projects, 90% of which unfinished.
All the finished ones are either tiny, or which such a small niche no one would ever use them or pay attention to them. Of the unfinished ones, they're all so unfinished that even if there would be something worthy of note in there, it would not be in a state that's marketable to anyone.
I'll bring up a remark John Carmack made (paraphrasing): "All the small games we made for Softdisk were not worth remembering, but I'd like to think that the work that we've put during that time was what ultimately allowed us to build better games".
With that I mean, we romanticize programmers to the point where we forget what they made them great. They worked and made stuff no one will ever remember or know, but it was NECESSARY work that led them to build the stuff worth remembering.