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If there were ever a time for a VR/AR consumer killer app to emerge, that time is now. And it hasn't. And it won't. Humans have so many apps and services to en
by mattbrewsbytes 2y ago
If there were ever a time for a VR/AR consumer killer app to emerge, that time is now. And it hasn't. And it won't.
Humans have so many apps and services to entertain us, with a lot of compute power in our pockets, that the leap to wearing spaceman goggles for entertainment's sake is just not going to be a leap massive numbers of people are willing to take.
- mojomark 2y ago>>And it won't. The issues isn't necessarily software applications, it's hardware and form factor and controls. Noone has come remotely close to cracking that nut, but once they do, the utility seems obvious and inevitable to me. That utility being - I can sit on a plane, have multiple high-resolution virtual monitors open at once, seamlessly interact with my content, in a comfortable form factor. Apple vision pro is: -Too heavy, uncomfortable (form factor needs to be a pair of reading glasses at most). -Video see-through (imaging method should be optical see-through for eye/brain comfort) -resolution of 44PPD is sufficient for imaging text on a virtual monitor, but Video see-through method makes that irrelevant)