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In the linked source article (archive: https://archive.ph/zbhlo https://archive.ph/zbhlo) Mark Gurman says: > And a killer app hasn’t emerged that would compel
by helsinkiandrew 3y ago
In the linked source article (archive: https://archive.ph/zbhlo https://archive.ph/zbhlo) Mark Gurman says:
> And a killer app hasn’t emerged that would compel me to pick it up. It’s far easier to just use my laptop as a laptop and watch video on either my computer or big-screen TV.
Apart from gaming (or perhaps niche exercise) there's been no killer app for found for VR/AR in the past 20+ years - Magic Leap has spent $Billions since 2010. It doesn't really matter how well Apple polish the interface and improve size and battery if there's no reason to use it.
I used to work in AR - and the pattern with users is nearly always the same: initial amazement at how cool it is but then eventual indifference.
- mattbrewsbytes 3y agoIf there were ever a time for a VR/AR consumer killer app to emerge, that time is now. And it hasn't. And it won't. Humans have so many apps and services to entertain us, with a lot of compute power in our pockets, that the leap to wearing spaceman goggles for entertainment's sake is just not going to be a leap massive numbers of people are willing to take.
- mojomark 3y ago>>And it won't. The issues isn't necessarily software applications, it's hardware and form factor and controls. Noone has come remotely close to cracking that nut, but once they do, the utility seems obvious and inevitable to me. That utility being - I can sit on a plane, have multiple high-resolution virtual monitors open at once, seamlessly interact with my content, in a comfortable form factor. Apple vision pro is: -Too heavy, uncomfortable (form factor needs to be a pair of reading glasses at most). -Video see-through (imaging method should be optical see-through for eye/brain comfort) -resolution of 44PPD is sufficient for imaging text on a virtual monitor, but Video see-through method makes that irrelevant)