4 ms·
My wife and I tried the game out over the weekend. Overall the game does a lot really well. I'd say it's a well-done game, in the same vein as one of those game
by ryebread777 2y ago
My wife and I tried the game out over the weekend. Overall the game does a lot really well. I'd say it's a well-done game, in the same vein as one of those games where you select dialogue choice options. My wife quite enjoyed it (gave it 8/10) but I expected something a bit different (5/10). In particular, I was hoping there would be a lot more freedom to guide the game, or at least guide conversations, through language. In reality, most of the dialogue was about accomplishing a pretty specific and simple objective. Ie. compliment this person, agree with their viewpoint, etc. The game was just about figuring out the objective of each challenge and then completing it. There was no balance (ie compliment him but also seem genuine. Don't offend him, but also don't be a pushover) or opportunity for creativity (ie. you can lie your way out, or appeal to their pity, or distract them, any of these could work). If someone likes games where you select dialogue choices this might be a good game for them. But I was hoping for something that felt more natural and self-driven. At the very least, I think making the conversations longer and more open ended would be nice, even if the outcome doesn't affect the story. One of my favorite challenges was booking the dinner reservation, just because I ended up having a short conversation with the man about the pasta bolognese that didn't feel like it was part of any script.
Everything else (graphics, voices, dialogue, interface, story, transcription) worked great and I don't think need to be improved. But the main mechanics of the game feels like a thin layer of LLM on top of a rigid skeleton of scripted scenarios with fixed outcomes. I'd love to see the language model on a longer leash.
Thanks for sharing and huge kudos for creating a playable game that was legitimately enjoyable! I look forward to the next parts of the story.